Phase shifts can occur between doublecasts/chases, so this will tend to impact Arcane Overstrikes and hard-hitting multihit abilities more than multicasts.ĭreambreaker bosses also typically have 3 levels of Rage, similar to Odin and 6* Magicite bosses. Any extra damage from the ability that does so is wasted. However, one of the most important differences with Dreambreaker bosses is that any damage that would take them below the Phase HP threshold is capped: for example, they cannot be brought under 70% HP exactly until they finish their shift to Phase 2. Phase 2 begins once the boss is brought to 70.0% HP, and Phase 3 begins at 40.0% HP. On top of the Damage Reduction multipliers listed above, damage from off-realm party members suffers a further reduced multiplier, which is usually 50%, cutting their damage in half.ĭreambreaker bosses typically have 3 phases. ![]() Instead, they typically have a 20% Weakness to all elements and 70% Break Resistance. Note that unlike Dreams and Torment dungeons, Dreambreaker bosses do not have varying element or break resistances based on Realm Synergy. The table expresses this in two different ways: first value as the divisor: 1/x second value as the resulting percentage: 1*x%. Rarely, an ability may be explicitly marked as being unaffected by these multipliers.įor Dmg Taken, all damage taken by the boss is divided by the factor. The following table shows what changes with the number of 'Realm Synergy' party members you have: Realm Membersįor Dmg Inflict, almost all damage dealt by the boss is multiplied by the listed factor. In Dreambreaker dungeons, this manifests as a multiplier to all damage inflicted and taken by the Dreambreaker boss. ![]() The less party members you have with a realm that matches the dungeon, the more dangerous the boss will be. All Cardia Dungeons have Realm Synergy with a specific realm.
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